Credit where it's due: This is what sparked this idea.
On to the ground rules that I made up:
1) Only Superheroes. No supervillains.
2) All superheroes have access to their regular super powers or super suits, but NOT to any super weapons. Thus, Iron Man can use his suit for flight and speed, but not missiles or guns. Thor would not be allowed to use his hammer, which means he couldn't fly.
3) At least one girl per team.
4) The game is played on a fenceless field with a standard dimension infield.
5) Players are not permitted to attack one another, or use their super powers on each other in any way. There'll be no A-Rod shenanigans.
6) Bats and balls have been upgraded to withstand the superior force of superhero use. Otherwise, Superman would just vaporize the ball with his louisville slugger that exploded into a million splinters on contact. Gloves are reinforced to withstand the speed of the ball.
7) At least one non-super suited, non-super strength human per team. A Super-vigilante, if you will.
The breakdown
C: A brute who won't be knocked over at some wildman charging the plate.
DC - Captain Marvel. (I know. Captain Marvel is a DC character. That's like Chevy having a car called the "Ford.") I don't know of any DC Equivalent to Hulk/Thing/Colossus.
Marvel - Colossus. The one downside, he'd be worried about hurting someone bearing down on him like they are Pete Rose and he's Ray Fosse.
1B: You need someone who can stretch at first for those errant throws. Someone Knoblauch couldn't even get it past.
DC - Plastic Man
Marvel - Mr. Fantastic
2B: Good spot for an athletic non suited human. Doesn't require the arm strength that third would require, but still needs athleticism.
DC - Batman
Marvel - Daredevil
3B: Gotta have super reflexes and strength at the Hot Corner.
DC - Wonder Woman
Marvel - Quicksilver
SS: Speed, reflexes, and acrobatics are necessary here. Gotta turn two up the middle.
DC - The Flash
Marvel - Spider Man
LF: This is where you stick your player with the least amount of natural skill. It's like Manny Ramirez - he was a left fielder. So was Chad Curtis.
DC - Booster Gold
Marvel - Iron Man
CF: Here's your fastest player, and hopefully someone who can fly, as well. Also, needs super strength for those long fly balls that travel across multiple state lines.
DC - Superman
Marvel - Rogue
RF: Strong arm, speed, accuracy, and athleticism are paramount to the right fielder.
DC - Green Lantern. (His ring is like Iron Man's Suit - he can use it to obtain his enhanced abilities, but not to launch projectiles or change the state of matter, like the opponent's bat.)
Marvel - Captain America
P: Accuracy is the most important here. You'd think speed would be important, but with most superheroes having super reflexes anyway, it doesn't actually matter as much. Plus, the faster it comes in, the further it would go out. You gotta give them the superhero equivalent of Henry Rowangartner's Blooper. Plus, the non-super schlubs like Batman and Daredevil wouldn't be able to even see the pitch and would probably wet themselves at the sound of the sonic boom as it zipped past them. Gotta let them at least TRY.
DC - Green Arrow
Marvel - Hawkeye
Lineup:
DC:
1) Flash
2) Green Lantern
3) Superman
4) Wonder Woman
5) Captain Marvel
6) Booster Gold
7) Plastic Man
8) Batman
9) Green Arrow
Marvel:
1) Quicksilver
2) Spider Man
3) Captain America
4) Rogue
5) Colossus
6) Iron Man
7) Mr. Fantastic
8) Hawkeye
9) Daredevil
Of course, the game would be a farce. Instead of swinging for the fences, anyone with super-speed would lay down bunts and then just zip around the bases as fast as possible. Still, Marvel's lineup is vastly superior to DC's in my opinion.
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